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![]() This is a great project, because you can use whatever materials you have around the house. ![]() ![]() You can write the name of your favorite pet into the heart and hang it on your tree for the holiday’s.Ī cute idea would be to use this for a small Christmas tree dedicated to the pets in your life. The paw print with the heart shaped paw would be the perfect paw print outline to use for this project. Once you have traced your paw print outline onto the ornament, color the paw print in, paint the paw print, or create a glitter paw print. You can make an ornament out of wood, soft dough, paper, fabric, etc. Trace the outline onto an ornament background. Click the image to download this template! Next you will print out your outline, cut it out, and create a stencil from this outline. To make a paw print ornament, you will first choose which paw print outline to use. When using the paw print outlines for crafts with kids, use them in projects such as paw print ornaments, a paw print bookmark, or paw printing painting projects. These templates can be used to create so many different craft projects. Include your kids so that they can enjoy crafting gifts for their pets and family member’s who have pets. There are so many fun projects that you can do with these free paw print outlines. This has a transparent background and can be used as clip art in your next craft project. You can also grab your copy of the “Fur Mama” paw print PNG. Also included are some “Fur Mama” templates so that the fur mamas in your life can show their fur baby pride! The templates consist of small, medium, and large paw prints that are solid or outlines. Click the image to download this template!Īfter you have chosen the template you would like, cut them out and use them for your projects. You can print out on cardstock and trace them onto colored construction paper, or use them as printed. Download and print the free paw print outlines. There are five pages of different paw print outline templates to choose from. These free paw print outlines can be used for all types of paw print projects. You can also make gifts for all the other furry friends in your life. Are you a proud PAWrent or fur mama? If so, then these free paw print outlines will be a great addition to your next pet project. ![]() Whether you share a room, an apartment, a floor, a washing machine, or just a refrigerator, we want to hear your story. Most importantly, remember to not be afraid to reach out to upperclassmen for support and guidance.The subreddit to share your tales of the people you just can't get away from. Step out of your comfort zone, keep your doors open during the day, and do not be afraid to spark up a conversation with someone. You are all in the same boat, trying to make new friends and have a successful first year. One of the biggest takeaways from my freshman year was how friendly and outgoing everyone was. Put yourself out there and meet new students and remember to have fun with it!Įmbarking on such a major life change like going to college can be scary. Through these groups, I met my freshman year roommate, and even some of my future roommates as well. I was in regular contact with students from my incoming class the summer before I started, and it helped make my transition to college much smoother. This is a great substitute for meeting up in person and can help you better get to know some members of the class of 2024. Given social distancing restrictions, I highly suggest that you use this time to host Zoom calls with other incoming UMass Amherst students. Before stepping foot on campus, I already had a well-established friend group, all because of utilizing social media to meet other incoming students. I met some of my best friends to this very day by joining these groups, and just having fun. Join a Social Media Group with Incoming StudentsĮven if you already have a roommate, joining these groups and getting to know your class is so important. College is the perfect time to explore new things and meet new people. I know it might sound scary rooming with someone you do not know, but it is absolutely worth it. I have absolutely no regrets taking this path at all, I had the best freshman year roommate, who I met through the class of 2021 Facebook page. I still hung out with some of the people I knew from high school, who remain some of my best friends to this day, but this allowed us the space to meet new people and even make friends with each other’s newfound friends. For myself, I thought that this would be a great opportunity to get out of my comfort zone and meet new people rather than cling to people I already knew. Despite having mutual friends that I could have roomed with, I ultimately decided to find a roommate who I did not already know. If you are like myself, I had a handful of students from my high school attending UMass Amherst with me. Hear me out, while tempting, I highly suggest that you do not live with someone you already know from high school. If you are nervous about making friends, RAPs are a surefire way of connecting with new people when you come to campus. ![]() I partook in a RAP during my freshman year in Van Meter Hall in Central Residential Area, and it was one of the most memorable and enjoyable experiences of my freshman year. If you are struggling to find a roommate, RAPs are a great way to find a roommate, and even other friends, with similar interests. Typically in this program, your roommate will likely be another student within the RAP. The RAP program allows students to live amongst others with a shared interest or academic focus, and even allows for some to have courses held right in the halls in which they live. Having trouble finding a roommate? Why not join a Residential Academic Program (RAP)! First-year students have the option to further their residential learning experience by joining a RAP within their first-year hall as well. Join a Residential Academic Program (RAP) How do you go about finding the perfect roommate for your freshman year of college?Īs someone who has lived on campus all four years and had my fair share of amazing roommates, here are three tips on how to pick the best roommate for you! While you may have the perfect residential area in mind, finding a roommate for the first time can be stressful for many incoming students. Now that you have officially enrolled in the University of Massachusetts Amherst (congratulations to the class of 2024!) it is the perfect time to start thinking about your living situation for the 2020-2021 school year. ![]() Specially because I had to leave all my artists, all my art, lots of painting tutorials and all my ideas behind. I hope this answers your questions, I will not delete that post, but I apologies if I disrespect the artists involved on such a piece of animation. ( This now explains my raging post back in December 2017 with the release of the first animation teaser. I think it was really difficult time for Sony too.Īs a very intense and eccentric artist that I am, I rented a U-haul, emptied my office in few hours, left the building as quick as I could and pretty offended unfriend every one in facebook!!!!!!. The way I wanted to do things and the way Sony wanted to do things, at least at the time, were different. We had mostly technical and style discrepancies but I didn't know they were so major. This was very much a painful surprise for me and my team and many others. Where the decision came from or where it was initiated is still a mystery. ( And hope they dont give me an "Advisor" Credit for that…! )Īt this point of your reading you provably figured out that I get fired some time in this story.Īfter almost 2 years ( or year and 1/2 ) I guess Sony and me didnt get along that well and I was fired. ![]() ( at least at the time ) I hope Sony will publish them some day. But together and thousends of paintings, layers, renders and hell amount of art we all develop the most spectacular 3 or 4 shots I ever seen. People with lots of patience that didn't understand very much what I had in my brain at first. The animation test ended up just few clips to explore the technique and the style.Īgain Sony 5 Starts gave me full most luxurious team of super high profile technicians, artist, software, hardware, animators, 3D artists and modelers. Getting up there and loosing myself around NewYork with my camera in search of locations was with no doubt some of the most amazing times on my career so far.Īnyway, Sony very much allowed me all my eccentricities. for my references for the character… ) and trips to New York with a great location scout whom took me in to definitely NONE public super restricted areas to take million of photos and feel what must be to be Spiderman. ( Vaughan Ling ( heavypoly ), Yun Ling, Neil Ross, Craig Mullins, Beeple, Peter Chan, Jesus Alonso Iglesias, Wardelight, Robh Ruppel, Raffaello Vecchione ) They got me an Spiderman suit (. We hired my dream team : ALL my favourite artist and long time collaborators. I felt powerful, super confident partially because I was doing good hard work but also partially because Sony made me feel that way. SONY responded amazingly with the first images and animatics.They were real happy. ![]() Painting, Drawing, Designing and Story Boarding. But this requires openess and colaboration.Īs soon as I got hired I worked super hard 7 days a week and hell of hours per day from day one. Successfully achieved in early projects like “The Beatles Rock Band”, my Pinkman videos or later on with “Tron Uprising”. ![]() Something that either accidentally or on purpose I always want to do in my projects is to brake the repetitive and very succesful “look” and pipeline that all the big Giants Corps in animation had been smashing in our faces for the last decade, up to a point that is dificult to diferenciate who did what. To set the most amazing thing ever, basically. My main goal at first was to explore the world, the comics, the past of Spiderman, the cinematography, the language, the style, the possibilities. No Directors or Producer was attached to the film at that point yet. Very early, So early that I had an entire empty huge massive 2nd floor just for myself, and it was like that for few months. Please allow me to explain about my mysterious roll in Sony´s “ In to the spiderverse” film as a "Visual Consultant"ģ years ago ( or a bit more? ) I was hired by Sony as the Production Designer / Art Director ( I always much prefer the sound of Art Direction than Production Design, despite the status or hierarchy ) and I was also contracted to direct a little clip that will ended up been called: "the animation test". construction of the image from PNG input is 18ms in average.construction of the image from BMP input is 3ms in average.disk access for PNG is 0.05ms in average (makes sense considering the files are way smaller).SDL_Surface* image = SDL_LoadBMP_RW(input, 0) // or IMG_Load_RW()įeeding some of my images to a similar, profiling code, here are some results: SDL_RWops* input = SDL_RWFromMem(buffer.data(), buffer.size()) Constructing the image from RAM access Std::vector buffer = file_to_buffer(filename) It looks like: // Reading from the disk (custom function) Ideally, I’d like to get the loading times of SDL_LoadBMP(), but using BMP files really seems like an overkill in terms of disk usage (my simple small 2D game would end up weighing several GB).Īnother interesting part: I also did some profiling but separating the file reading itself (which requires disk access, which I know is very costly) and the construction of the SDL image itself. So far I’ve continued using the latest variant, which gives me quite small files with an average loading time. lossy compressed PNG (again, using pngquant) are “only” 2 to 5 times longer to load than BMP, with files 50 to 120 times smaller.“standard” PNG files take in average 10 times longer to load with IMG_Load() than BMP, but files are 10 to 20 times smaller.using uncompressed bitmaps BMP files with SDL_LoadBPM() loads very fast, but of course the files are also very big.I’ve been doing some profiling on the image loading parts of the SDL functions, and here’s something interesting: Considering my images come from vector drawing (with large flat areas), using pngquant allows to substantially reduce the weight of the image files. Now to the technical part: I’m using PNG compressed images. ![]() Of course, the game runs at 1920x1080 and the images are thus quite big (especially the animations), but still. But considering it’s “just” a modest 2D game, it seems like a lot (I would expect, as a player, a loading time less than 1 second per level). Of course, these timings are not terrible. Overall, for a big level, it can take up to 5 seconds on a recent computer (and up to 10 or 15 seconds on a small tablet for example). So far it’s going very well and it’s been a pleasure to use the SDL, but there’s a little thing that’s been bothering me for a while: how long it takes to load the input images. I’m developing a small 2D point’n’click game using C++ with SDL2. ![]() A bit of a technical question about image formats. |
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