![]() Specially because I had to leave all my artists, all my art, lots of painting tutorials and all my ideas behind. I hope this answers your questions, I will not delete that post, but I apologies if I disrespect the artists involved on such a piece of animation. ( This now explains my raging post back in December 2017 with the release of the first animation teaser. I think it was really difficult time for Sony too.Īs a very intense and eccentric artist that I am, I rented a U-haul, emptied my office in few hours, left the building as quick as I could and pretty offended unfriend every one in facebook!!!!!!. The way I wanted to do things and the way Sony wanted to do things, at least at the time, were different. We had mostly technical and style discrepancies but I didn't know they were so major. This was very much a painful surprise for me and my team and many others. Where the decision came from or where it was initiated is still a mystery. ( And hope they dont give me an "Advisor" Credit for that…! )Īt this point of your reading you provably figured out that I get fired some time in this story.Īfter almost 2 years ( or year and 1/2 ) I guess Sony and me didnt get along that well and I was fired. ![]() ( at least at the time ) I hope Sony will publish them some day. But together and thousends of paintings, layers, renders and hell amount of art we all develop the most spectacular 3 or 4 shots I ever seen. People with lots of patience that didn't understand very much what I had in my brain at first. The animation test ended up just few clips to explore the technique and the style.Īgain Sony 5 Starts gave me full most luxurious team of super high profile technicians, artist, software, hardware, animators, 3D artists and modelers. Getting up there and loosing myself around NewYork with my camera in search of locations was with no doubt some of the most amazing times on my career so far.Īnyway, Sony very much allowed me all my eccentricities. for my references for the character… ) and trips to New York with a great location scout whom took me in to definitely NONE public super restricted areas to take million of photos and feel what must be to be Spiderman. ( Vaughan Ling ( heavypoly ), Yun Ling, Neil Ross, Craig Mullins, Beeple, Peter Chan, Jesus Alonso Iglesias, Wardelight, Robh Ruppel, Raffaello Vecchione ) They got me an Spiderman suit (. We hired my dream team : ALL my favourite artist and long time collaborators. I felt powerful, super confident partially because I was doing good hard work but also partially because Sony made me feel that way. SONY responded amazingly with the first images and animatics.They were real happy. ![]() Painting, Drawing, Designing and Story Boarding. But this requires openess and colaboration.Īs soon as I got hired I worked super hard 7 days a week and hell of hours per day from day one. Successfully achieved in early projects like “The Beatles Rock Band”, my Pinkman videos or later on with “Tron Uprising”. ![]() Something that either accidentally or on purpose I always want to do in my projects is to brake the repetitive and very succesful “look” and pipeline that all the big Giants Corps in animation had been smashing in our faces for the last decade, up to a point that is dificult to diferenciate who did what. To set the most amazing thing ever, basically. My main goal at first was to explore the world, the comics, the past of Spiderman, the cinematography, the language, the style, the possibilities. No Directors or Producer was attached to the film at that point yet. Very early, So early that I had an entire empty huge massive 2nd floor just for myself, and it was like that for few months. Please allow me to explain about my mysterious roll in Sony´s “ In to the spiderverse” film as a "Visual Consultant"ģ years ago ( or a bit more? ) I was hired by Sony as the Production Designer / Art Director ( I always much prefer the sound of Art Direction than Production Design, despite the status or hierarchy ) and I was also contracted to direct a little clip that will ended up been called: "the animation test".
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