![]() ![]() The weapon(s) you saved should be reverted back to their 2H state. Those are the ones you want to copy and back up.ĥ) Go back into the game and check your shared stash. \Documents\My Games\Runic Games\Torchlight 2\modsave There are three files with the word 'sharedstash' in the name. IF YOU KEEP THE CONVERTED WEAPONS EQUIPPED OR KEPT THE PLAYER/PET INVENTORY, THE WEAPONS WILL DISAPPEAR FOR GOOD AFTER REMOVING THE MOD FROM USE-Ģ) Put the weapons you want saved into the shared stash.ģ) Quit game and backup your shared stash file. UNINSTALL INSTRUCTIONS/PRESERVING WEAPONS WHEN NO LONGER USING THE MOD. This is for people who don't care if their Uniques vanish but still want to use them as 1H while protecting their Legendary Weapons. Type 03 - Has Unique as 1H but not Legendary. This will protect those Precious Weapons from vanishing for good when the Mod is no longer used. Calling upon both faith and intellect-and when those fail, brute strength-the Theolentist harnesses powers that are somehow both unexplainable and infinitely explainable at the same time. Some consider that this class is a beat-em-up class and. The destroyer has the largest health pool of the three classes, and the lowest mana pool of the three classes. As such, The destroyer is best at using swords, axes, maces, and polearms. Type 02 - Will NOT have 2H Unique and Legendary as 1H. Subscribe to downloadTheolentist Class (v.2757) In an era where science and religion often overlap, the Theolentist branches both disciplines. The Destroyer is a melee-oriented class that has abilities used to strengthen his melee combat. Type 01 - All 2H will be 1H including Uniques and Legendary. This is for people who are wary about losing a Legendary or Unique they found when they stop using the mod and don't want to take the risk no matter what. Two Hand Weapon Engineer, Copyright Runic Games. It would take way too long to change animations and stuff and I simply don't have the skill and time to do it. The way the weapons are held and the animations that happen look stupid. I will NOT convert ranged 2H weapons to 1H. There are 3 Types to choose from(see below for more details!) This mod only affects vanilla weapons and not custom made weapons found in other mods. That's right, with this mod you will now be able to dual wield 2H melee weapons in a 1H manner! This mod is also Synergies Safe so there is no worries about conflicts with Synergies or any other weapons! What's the only thing more than a character lugging around a 2H Weapon?
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